Category: Dev log
-
Rogue lite, > 60fps
I had multiple ideas for new games since last year, but they requested lots of updates on my game engine, and I didn’t have the time and energy to do that. It was quite a bummer and I didn’t make much progress. So lately I began thinking about a new game idea that would require…
-
Steam deck, light effects
Steam deck For a future game I want to use the Steam Deck as a reference for the minimum performance specs. I would like for the game to run at stable 60fps on it, and without hearing the fan (so limiting watts). Best case scenario would be 60 fps in high graphics mode, but even…
-
Normal map, real time lighting
Lighting in Alien Blitz In Alien Blitz static lights were calculated on the CPU into an array, the values were then stored into the terrain mesh in vertex properties.The vertex shader was reading these values and forwarding them to the fragment shader for rendering. Dynamic lights on the other side where saved into a texture,…